![]() So basically when settling try to get access to river tiles, but not necessarily settle right next to a river if otherwise you could get access to some resources or other valuable tiles. Hydro plant (+25% production) is not that necessary, as you would still have options of other type power plants. Garden (+25% Great people) is useless unless you specialize that city specifically for great people generation. Important: Every new map designed, must be renamed 'TZ.Civ6map' and allocated into mod folder 'TZ'. Water mill (+2 food) is a very low priority building, especially with maritime city states and taking you would still have an option of granary. Add the mod in habitual folder mod in the game, active the mod in additional content, create new game. The only reason you would want your city to be next to a river are then available buildings, which are: water mill, garden and hydro plant. It can be a tile or even two away and still have access to them. The thing is your city doesn't necessarily have to be next to a river to work those river tiles. That is especially useful when a golden age kicks in, as even a tile with one production/gold yield will give you an additional one, thus increasing income from that tile two times. ![]() River tiles are great, as they give you additional gold and production. I want to stress out a difference between building a city near a river and close to a river.
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